Alan Lemerande

Games I designed and built. Each plays in the browser with a mouse or keyboard.

Playable

Do Not Touch

A museum strategy game about buying, placing, and combining exhibits before an automatic fight.

Peg Fever

Ricochet ink through a latent poster, pull a one-off print, and overheat the press into Fever.

High Bar Havoc

Swing, let go, and catch the next apparatus in a casual ragdoll gymnastics game where every landing is only nearly under control.

Updrift

One-tap endless flyer - a jellyfish threads an ocean that got into the sky, growing on drift motes and squishing through near-misses.

Top Deck

Command an exceptionally dramatic starship crew in a lavish solo card battle.

Gem Cascade

Match-3 where the gems are alive - swap tiny creatures into matches, herd them across the board, and let the cascades ripple.

Jam Session

Unjam the depot - tap buses free of the lot, board every commuter, and don't let the bays lock up.

Cut & Run

A girl with a party popper, one cut ahead of the scissors — hold to fly, release to fall.

Sherwood

Robin Hood quietly becomes a linear comedy about hyperscaler procurement.

Splat Duel

A black-and-white city, two rooftops, and water balloons full of paint. Arc colour across the street — three splats paint your rival.

Word Home

Build words to fill crossword puzzles.

Five Rooms

Five rooms in one year. Choose what Daniel wears; every room remembers.

Night Shift

Work the graveyard shift in a kitchen where the orders get stranger after midnight.

Dream Dive

A 3D platformer through a mushroom forest - follow the slice trails across the canopy and open the Dream Gate.

Bellwether Fields

Follow a trail of fuel cans through Bellwether Fields before the thing between the rows finds you.

Elsewhere