Alan Lemerande
Games I designed and built. Each plays in the browser with a mouse or keyboard.
Playable
Do Not Touch
A museum strategy game about buying, placing, and combining exhibits before an automatic fight.
Peg Fever
Ricochet ink through a latent poster, pull a one-off print, and overheat the press into Fever.
High Bar Havoc
Swing, let go, and catch the next apparatus in a casual ragdoll gymnastics game where every landing is only nearly under control.
Updrift
One-tap endless flyer - a jellyfish threads an ocean that got into the sky, growing on drift motes and squishing through near-misses.
Top Deck
Command an exceptionally dramatic starship crew in a lavish solo card battle.
Gem Cascade
Match-3 where the gems are alive - swap tiny creatures into matches, herd them across the board, and let the cascades ripple.
Jam Session
Unjam the depot - tap buses free of the lot, board every commuter, and don't let the bays lock up.
Cut & Run
A girl with a party popper, one cut ahead of the scissors — hold to fly, release to fall.
Sherwood
Robin Hood quietly becomes a linear comedy about hyperscaler procurement.
Splat Duel
A black-and-white city, two rooftops, and water balloons full of paint. Arc colour across the street — three splats paint your rival.
Word Home
Build words to fill crossword puzzles.
Five Rooms
Five rooms in one year. Choose what Daniel wears; every room remembers.
Night Shift
Work the graveyard shift in a kitchen where the orders get stranger after midnight.
Dream Dive
A 3D platformer through a mushroom forest - follow the slice trails across the canopy and open the Dream Gate.
Bellwether Fields
Follow a trail of fuel cans through Bellwether Fields before the thing between the rows finds you.
Elsewhere
- Imvi: Echoes of Harmony, Unreal Engine, on Steam
- Fastival, Unreal Engine 5, on Steam
- Factory Takeover, a Dying Light level, master's thesis